
I think the issue is that I needed to destroy it myself and I was focused on getting monsters to path to it. It was an ethereal map, my first one so it disappeared and I was worried about what I might have missed out on. There are a few more (Such as +x% enemy spawns(my favorite)), but these are the most obvious rune setups that have no or almost no downsides to them when setting up your build accordingly. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You can stack enemy damage reduction endlessly if you are using high tier maps with high Wrath levels, where the wrath levels themselves would already give them the 95% DR cap anyways

you can stack enemy +weight values endlessly if you don't use "physics" to kill enemies anywayĭ. you can stack enemy -x% bounty rewards endlessly if you are using a "interest per wave" buildĬ. substitutes for a larger number of gems when maxing. Trap mastery bonuses are my particular concern here because each successive one is worth more (ie. You can stack enemy health endlessly if you prefer to push enemies off the map (in pits, lava etc)ī. This would allow people to get bonuses they missed via ethereal maps and would avoid the feeling that you could permanently screw up your entire game by skipping over a single trap mastery bonus. It is always worth identifying runes over keeping them unidentified because you can stack identified runes in a very smart way regarding your playstyle, providing a massive experience boost without any (any!) downsides at all.Ī. Runes scale in tiers (both difficulty and xp reward) as well.Ģ. Fixed a bug that prevented Slime Trap's slow bonus traits from working. Fixed a bug that caused game to crash when using an Ethereal Map with very high tier. Fixed a bug that caused crowd control effects from getting amplified in very high waves of Endless Mode. Since you are very concerned with experience and eventually not progressing anymore, consider this option:ġ. Reassigned Map Objectives that were impossible to complete. Keep in mind that higher tier maps (including labyrinths) have more waves than lower tier maps therefore even your best low tier record will eventually be broken by beating the same labyrinth on a much higher tier. Eternal Labyrinth) Tier 20 and reach 8.000.000 XP, you will not be given any experience you didn't break your previous record. So if you beat Labyrinth Tier 5 with 10.000.000 XP and you are about to do the same labyrinth (i.e. in ascension how does it work?You will only be awarded the difference between your old and new record, even in labyrinth. Publicado originalmente por giuliovhr:im level 600 cause im playng labyrinth from tier 6 to 34 now.
